Week 8 – 3D Story Worlds

MOOD BOARD/ THEME INSPIRATION:

INITIAL SKETCHES AND IDEA:

PROCESS:

FINAL PRODUCT:

ANALYSIS:

As an artist who only really works with traditional 2d animation, 3d modelling was a scarily new experience. Through a lot of tutorials and perseverance, I managed to make something I was moderately happy with. My first initial idea and theme was based on one of my favourite video games, Kingdom Hearts. After looking at the examples of dioramas, my mind immediately went to all the small, floating models of islands that the game displayed.

After searching on the internet, I found one of the original islands and sketched out a similar concept. After breaking down the image, I figured that it may be a little too advanced for a first try, so I simplified it by doing the middle and most important island. I then began to look at ways to make it original and not a direct copy, so I looked up medieval houses for a theme for the island. This served as the groundwork for my modelling.

For the technical bits, I subdivided the bottom block in 2 and used the sculpting tool to drag and pull the shape as I desired it. For the house itself, it was a simple process of adding blocks and bevelling them for the outcome I wanted. There was a lot of playing around. I followed Luca’s tutorials for colouring and lighting, using the sky dome lighting tool. I went with a red and neutral colour scheme as that felt most authentic and close to both the medieval theme and the original Kingdom Hearts’ reference I was working from. To contrast it, I put green at the bottom in order to prevent a boring or monotoned colour palette.

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